Select a day
- Tuesday
- Wednesday
- Thursday
-
9:45am
Jens Andersson MachineGamesPete Ward MachineGames9:45am - 10:45amRoom 1KEYNOTE: The Spirit of Adventure – Bringing Indiana Jones Back to Gaming
Tuesday 8th July9:45am - 10:45amRoom 1A fireside chat with MachineGames’ Design Director Jens Andersson and Audio Director Pete Ward. This session promises an engaging discussion about the challenges and triumphs of adapting the legendary Indiana Jones IP for a modern gaming audience.
-
9:45am
Sam Lake Remedy EntertainmentSam Loveridge GamesRadar9:45am - 10:45amRoom 1KEYNOTE: Remedy’s Sam Lake: 30 Years of Storytelling
Wednesday 9th July9:45am - 10:45amRoom 1This fireside chat will explore Develop Star Award recipient Sam Lake's long career in games. He’ll discuss starting out as a writer on Death Rally in 1996 to playing Max Payne, his involvement in the Alan Wake games plus his journey to becoming the multi-award-winning story-teller and Creative Director of Remedy Entertainment. Sam will also share what inspires him today and his creative drive to make a brighter future for the games industry.
Hosted by: Sam Loveridge, Games Radar
Jane Perry Actor9:45am - 10:45amRoom 5KEYNOTE: Performance in Games: From Data to Drama
Wednesday 9th July9:45am - 10:45amRoom 5As an award-winning actor with a career spanning theatre film, television, and video games, Jane Perry has been at the forefront of the evolving relationship between performance and interactive storytelling. From embodying characters in the motion capture volume to creating complex and engaging vocal performances, Jane has witnessed firsthand how far the industry has come in supporting truly immersive and collaborative experiences for both the actor, developer and the player.
In this keynote, Jane will explore why celebrating performance in games is more important than ever before. She’ll share insights from her own journey, discuss the challenges and opportunities for actors in this space, and examine what game developers can learn from traditional performance techniques.
Join Jane as she explores the journey from Data to Drama and makes the case for why elevating acting in games is essential for the future of interactive entertainment.
Session Takeaway
- Why understanding the craft of acting is important in the interactive media space
- What are the skills that are required of the actor, and how can the developer best support these needs?
- A brief overview of my own career over the past 15 years, and some thoughts on what we might hope for in the future
-
There are no sessions on this day.