Stephanie Bazeley

Stephanie Bazeley

Team Junkfish

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Stephanie has been developing games with Team Junkfish since 2013. She is currently the Lead Programmer for the studio and has had titles published on PC, consoles, and virtual reality across the years.

When not at work, Stephanie likes to try and make sure everyone within 50m of her has watched Paddington 2.

Stephanie Bazeley is speaking at the following session/s

Moving from Unity to Unreal: An Indie Studio’s Perspective

Thursday
2:00pm - 2:45pm
Room 4

Deciding which game engine to make your next title in can be a difficult task for any studio. At Junkfish, we recently made the decision to go from a Unity-only studio, to developing and releasing titles in Unreal as well. This session will compare our experience between the two engines, as we discovered for ourselves the differences in features, solutions and pain points of the two engines.

As we transitioned away from the prefabs and C# of Unity, we had to learn Unreal’s code and feature equivalents, handle differences in project architecture, and adapt to various workflow changes. This talk will focus on which aspects of development became easier, and which became more challenging, largely from a programmer’s perspective.

My aim is to provide a developer’s insight to help other studios determine if switching from Unity to Unreal, or vice versa, is the right choice for them.

Session Takeaway

  • Insights into the development differences between Unity and Unreal
  • Overview of our team’s transition from Unity to Unreal
  • The hindsight of developing a project in a new engine

Session speakers

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