Simon Haines

Simon Haines

Sony Interactive Entertainment

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Senior Audio Programmer at PlayStation.

Simon Haines is speaking at the following session/s

LEGO Horizon Adventures in Sound Design

Thursday
12:15pm - 1:00pm
Room 5

An exciting and informative dive into the audio design on LEGO Horizon Adventures; presented by Playstation Studios Creative Arts and Studio Gobo. The session will cover:

Creative direction

  • Analysis of signature sounds from each IP
  • What was and was not compatible between the two IPs
  • Learnings from other LEGO games, how might we do it differently
  • How best to envision our own audio world in a way that makes sense to a dispersed team


Sound design techniques

  • The challenges of creating giant combat machines out of tiny LEGO bricks
  • Recording techniques for source
  • Sci-Fi processing for style and tone
  • Implementation


Technical systems

  • Emitter management
  • Lister, panning, offscreen attenuation
  • Single/multiplayer set up
  • Wwise multi-position
  • MIDI sync


Multi-platform considerations

  • High vs Low spec, where to focus
  • PIE Platform simulation
  • Wwise Priority/voice limiting
  • Rumble and haptics

Session Takeaway

  • Fresh ideas for sound design
  • How to optimize audio for clarity and efficiency
  • Foundational practices for multiplatform support

Session speakers

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