Andrew Fray
Studio Enso



Andrew Fray is a Bafta-winning game programmer and test automation consultant with two decades of experience in the industry. He’s worked on both AAA and indie titles, on PC, console and mobile. Notable titles include Rollerdrome, Alphabear, and Rollercoaster Tycoon 3. He helps studios get started on their automated testing journey through training and consulting.
Andrew Fray is speaking at the following session/s
Productive & Pragmatic Prototype Programming
There’s countless talks about how to run a prototype from a design point of view, and talks aplenty about what makes good production code, but when it comes to writing code for prototypes, best practice is either “treat it like production”, or a licence to be slapdash and casual.
There’s more to effective prototype code than this!
Andrew Fray has a decade of experience leading prototyping code teams at Spry Fox and Roll7, and will lay out his framework for implementing and maintaining prototype code in a way that lets designers answer important questions as effectively as possible, without coders getting bogged down in spaghetti code.
Session Takeaway
- The differences between prototyping and production code, what goals they satisfy, and how their audiences differ
- How to select the right corners to cut when implementing prototype features
- How to analyse prototype features to help you reason about the state of the prototype, and make the transition to shipping code
Session speakers