Matthew Lightbound

Matthew Lightbound

Dambuster Studios

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Lead Audio Designer at Dambuster Studios based in Nottingham in the UK. 

Matthew’s career in game audio has grown from audio QA through to sound design and he is now lead on the team at Dambuster Studios. Previously Matt has worked in game audio education helping ThinkSpace set up their post graduate courses, as well as in the audio drama sphere where his work has been nominated for BBC Audio Drama awards. 

Matthew Lightbound is speaking at the following session/s

Elevating Diegetic Music – Tuning into Dead Island 2’s Identity

Embark on an intriguing exploration of diegetic music through the lens of Dead Island 2 and its influences, as the Dambuster Audio team discuss evolving diegetic music beyond conventional boundaries. This often-untapped methodology is explored as they delve into creating unique cinematic moments, employing non-traditional implementation techniques, and collaborating across departments to achieve the standout moments of Dead Island 2.

Attendees are invited to unravel the concept of 'diegetic blurring' and its transformative impact on Dead Island 2's music design. Instances are explored where diegetic music seamlessly contributes to character development and enhances gameplay. Additionally, the team will share insights into using non-music technology to vividly depict the vibrant cultural environments.

The talk also touches on the practical aspects of production in diegetic music, from crafting bespoke assets to navigating the intricacies of working with licensed music. This is an insightful journey into the world of game diegesis, with practical learnings focused on increasing player immersion and drama, providing valuable takeaways for those eager to delve into the intricacies of diegetic soundscapes.

Session Takeaway

  • How to approach the creative decisions and production of diegetic music in new and exciting ways.
  • Implementation techniques that go beyond the normal radio/playlist approach and how these techniques inform the creative decisions.
  • Learn varied approaches to presenting diegetic music to the player that provide more bang for buck.
  • Insights into the developer experience of using licensed music, including the creative process and logistical implications.

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